Doom2 is still a popular and liked game but most of us no longer play Doom2. We play Mods, player wads, total conversions and Megawads. We many times play them using the same engine. I have a few games that I go back and forth to using the same engine. If I play Wad#1 and save it, it will only reload when I am playing Wad#1. Otherwise It will fault. To get around this, I will create one working doom setup using a particular engine, and copy that folder as many times as needed, replacing the custom wad. Bunch of shortcuts later, I have a selection of different custom games.If the next release of Zdoom had a switch that created save games based on the wad being run I could use one engine to play different wads. The particular save game would be placed in a folder either made by the engine or the ability to load a wad from a folder within the engines folder saving the games in the same folder. Would allow one engine to be able to play any compatible wad and the correct savegame would be within the correct folder, so no more loading the wrong game from the load game screen.
It would even help organize savegames made from launchers.
Good idea?
Thanx,