by Nirvana » Sat Aug 08, 2020 12:30 am
Essentially it would just be useful in general to have a function that stopped walking monsters but not flyers, for a lot of different reasons:
1. Stop monsters falling off ledges making maps unmaxable, while still allowing flyers to pass over those ledges (also just line-blocking monsters on platforms so they don't get knocked off by rockets/BFG while allowing flyers to pass over these platforms)
2. Specific fight designs that rely on flyers being able to make it over packs off monsters that can potentially be blocked by these linedefs
3. For my specific case: helping walking monsters stay on patrol point paths while allowing flying monsters to pass over said monsters
I'm sure there are a number of other nuanced reasons why this would be useful, but these are the ones that come to mind.
EDIT: I should point out that I'm aware of hacky workarounds such as untextured holes in the ground to block monsters, but a proper method to do this in ACS would streamline mapping and be a useful function for a lot of other things.