So, more models per actor: Possible, impossible, unfeasable, unneeded?

Moderator: GZDoom Developers
Cherno wrote:"Why don't you just combine them into one model?"
Apeirogon wrote:Cherno wrote:"Why don't you just combine them into one model?"
No really, why? Merge all, ALL, "accessories" into one model, animate it and then use it with specific texture which would drawn only over specific "trinket" like "weapon_1", "hair_4", "eyes_18", etc. I mean, provide texture only for surfaces you really want to see on this model. But it will increase archive size because of textures, amount of which for such approach will rise up in geometric progression.
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