Flag for bBlasted handling/world collision event

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Flag for bBlasted handling/world collision event

Postby kodi » Sun May 24, 2020 2:09 am

I'd like to have a way to handle damage when a monster or other actor is thrown against level geometry. Currently I'm doing it through the bBlasted flag, and doing some checks in an event handler to do extra damage based on velocity. The flag does not do anything upon floor or ceiling collision though. Could there be a new flag allowing that?

Alternatively, could there be an event virtual whenever an actor is stopped from moving through velocity (i.e not walking) because they're blocked by the level or even another actor?
Would take more work to do than the flag suggestion, but would allow doing a ton of fun stuff with physics very easily. :)
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