[SUGGESTION] MD3 vector point tags support

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

[SUGGESTION] MD3 vector point tags support

Postby HAL9000 » Wed Apr 29, 2020 10:09 am

Idtech3 MD3 Supports tags, a feature where you can dynamically attach entities onto vector points.
Can this feature be added in GZdoom where you can define tag names in modeldef and use them in decorate/zcript for spawning/attaching for example actors, particles, etc ... on defined vector points / tags, in both static and animated models; is this possible?
User avatar
I'm sorry Dave, I'm afraid I can't do that
Joined: 16 Mar 2018
Discord: HAL9000#9378

Re: [SUGGESTION] MD3 vector point tags support

Postby Cherno » Wed Apr 29, 2020 2:19 pm

:oops: This would open up so many possibilities...
User avatar
Joined: 06 Dec 2016

Re: [SUGGESTION] MD3 vector point tags support

Postby Marisa Kirisame » Thu Apr 30, 2020 12:29 am

I'd leave this up to the far future just like the big overhaul of how models and animation are handled, to be honest.
User avatar
Marisa Kirisame
ZScript Crimester
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest