[SUGGESTION] MD3 vector point tags support

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[SUGGESTION] MD3 vector point tags support

Postby HAL9000 » Wed Apr 29, 2020 10:09 am

Idtech3 MD3 Supports tags, a feature where you can dynamically attach entities onto vector points.
Can this feature be added in GZdoom where you can define tag names in modeldef and use them in decorate/zcript for spawning/attaching for example actors, particles, etc ... on defined vector points / tags, in both static and animated models; is this possible?
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HAL9000
I'm sorry Dave, I'm afraid I can't do that
 
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Re: [SUGGESTION] MD3 vector point tags support

Postby Cherno » Wed Apr 29, 2020 2:19 pm

:oops: This would open up so many possibilities...
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Re: [SUGGESTION] MD3 vector point tags support

Postby Marisa Kirisame » Thu Apr 30, 2020 12:29 am

I'd leave this up to the far future just like the big overhaul of how models and animation are handled, to be honest.
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