Lirary "field" for gameinfo lump

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Lirary "field" for gameinfo lump

Postby Apeirogon » Sat Mar 07, 2020 10:39 am

Basically, an entry in gameinfo lump which point gzdoom to specific pack, and if pack with such name/hash already loaded (or if class in such pack have same name as class from already parsed pack) stop parsing/loading it and go to the next archive in the list.
Reason, gzdoom now have several handy libraries and because zscript compiler just throw error in situation when two classes have same name (rather than rename one class to "pack name_class name" as decorate parser) fixing such error for the end user could be problematic.
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