WallBounceCount

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WallBounceCount

Postby Xtyfe » Fri Feb 14, 2020 5:58 pm

So say I have an actor that bounces off of floors and walls with a bouncecount of 2, but I have it do an action only in its Bounce.Floor state.

The problem is, if it bounces off a wall first, it will never get to do its action in its Bounce.Floor state. setting bounce count to 3 isn't idle as I don't want it to do its action in Bounce.Floor more than once. I'd rather that bouncing off of a wall didn't count towards bouncecount for the example.
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Xtyfe
Neque Deos, Neque Dominos
 
Joined: 14 Dec 2007
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: WallBounceCount

Postby Xtyfe » Tue Feb 18, 2020 1:50 pm

I don't know how different BounceCount is beyond a counter for bouncing but I used user variables to achieve the effect I wanted. This feature request may not be needed otherwise.
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Xtyfe
Neque Deos, Neque Dominos
 
Joined: 14 Dec 2007
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support


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