Moderator: GZDoom Developers
Major Cooke wrote:I wonder how hard this would be to make. It'd be very nice to have, I agree.
Rachael wrote:A little "hack" would be to smidge the higher overlays in front of the back ones, but that might be observable, the sprite clipping would be a bit weird on the walls even if you used perspective math to correct it, and it also does not guarantee that you'll be able to avoid Z-fighting at any sort of distance.
Not saying it's impossible - just that any implementation that runs on the hardware renderer would probably be glitchy.
Unless, of course, the texture was composited before it was sent to the renderer - which would simply slow down rendering, especially if a lot of such sprites were shown in the scene.
Users browsing this forum: No registered users and 0 guests