NOBLOCKTELEPORT flag

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
TheCamaleonMaligno
Posts: 85
Joined: Sun Jun 28, 2015 3:25 pm
Location: Frozen igloo, IN MIDDLE OF THE DESERT!!
Contact:

NOBLOCKTELEPORT flag

Post by TheCamaleonMaligno »

i'm trying to implemnt a simple way to make gibable corpses using ZScript, the problem is that the corpses or any actor that, only having the SHOOTABLE flag, can still block other actors that doesn't have the TELESTOMP flag from teleporting

this flag should prevent these irrelevant actors from blocking teleporters
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Re: NOBLOCKTELEPORT flag

Post by Matt »

This would be very handy.

Another use case is a tiny but shootable actor that in all likelihood wouldn't be intersecting with the incoming actor in "real life" (it'd be between their feet or something).
Post Reply

Return to “Feature Suggestions [GZDoom]”