[2D drawing] DTA_Mask, "path/to/texture.png"

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[2D drawing] DTA_Mask, "path/to/texture.png"

Postby Nash » Sat Aug 03, 2019 10:34 pm


Is it possible to have a mask texture applied to another drawn texture so that we can specify which parts get clipped? In some situations, like the image above, a simple clipping rectangle isn't enough...
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Re: [2D drawing] DTA_Mask, "path/to/texture.png"

Postby Major Cooke » Wed Aug 07, 2019 4:15 pm

Now that's something I would love to have. I could see this as making transparency happen too!
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