It would be awesome if GetDistance distance check cap from player-to-target will be removed or increased to much sense values instead of pathetic ~1054.54.
Drawn from this topic.
Remove distance cap for GetDistance from player
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- Void Weaver
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Re: Remove distance cap for GetDistance from player
distance3d(target)
That aside, though, I do notice that this limit isn't documented anywhere. Is there anything that requires it? What's BulletSlope used for anyway?
That aside, though, I do notice that this limit isn't documented anywhere. Is there anything that requires it? What's BulletSlope used for anyway?
- Void Weaver
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Re: Remove distance cap for GetDistance from player
Ofc I don't understand more of source\zscript things but I don't see there any numeric limits references from BulletSlope() too.
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Re: Remove distance cap for GetDistance from player
Here; do you see the "16.*64" bit? That's the set distance.Void Weaver wrote:I don't see there any numeric limits references from BulletSlope() too.