Export 2D hitscan attack to zscript

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
Apeirogon
Posts: 1606
Joined: Mon Jun 12, 2017 12:57 am

Export 2D hitscan attack to zscript

Post by Apeirogon »

As title says.
I seen that source code have line tracer which "fire" only on XY 2D plane of a map, but zscript dont. It would be useful for map related checks.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Export 2D hitscan attack to zscript

Post by Graf Zahl »

?????
User avatar
Apeirogon
Posts: 1606
Joined: Mon Jun 12, 2017 12:57 am

Re: Export 2D hitscan attack to zscript

Post by Apeirogon »

!!!!!!!
https://github.com/coelckers/gzdoom/blo ... .cpp#L1417
But its not entirely hitscan, I just remembered it so.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: Export 2D hitscan attack to zscript

Post by Kinsie »

What.
Post Reply

Return to “Feature Suggestions [GZDoom]”