Export 2D hitscan attack to zscript

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Export 2D hitscan attack to zscript

Postby Apeirogon » Sun Jul 14, 2019 12:31 pm

As title says.
I seen that source code have line tracer which "fire" only on XY 2D plane of a map, but zscript dont. It would be useful for map related checks.
User avatar
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Export 2D hitscan attack to zscript

Postby Graf Zahl » Sun Jul 14, 2019 12:41 pm

?????
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Export 2D hitscan attack to zscript

Postby Apeirogon » Mon Jul 15, 2019 1:34 am

!!!!!!!
https://github.com/coelckers/gzdoom/blo ... .cpp#L1417
But its not entirely hitscan, I just remembered it so.
User avatar
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Export 2D hitscan attack to zscript

Postby Kinsie » Tue Jul 16, 2019 1:27 am

What.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie


Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests