Option to change aspect ratio of menu background images

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Re: Option to change aspect ratio of menu background images

Postby Nash » Wed Jul 10, 2019 1:25 pm

Marisa Kirisame wrote:This is an example with a 16:9 background on a 16:10 window.

Vanilla (forced 4:3)

Stretch

Fit

Fill


Enjay wrote:Looks good, very good.

So, just to make sure that I understand the terms "fill" and "fit"...

Fit takes the largest dimension of the image and fits that to the screen (I assume width or height), adding black bars, if necessary, to the other dimension.

Fill makes the image fill the screen by adjusting proportionally it until the dimension that would have black bars with "fit" matches the screen size and if the other dimension is now bigger than the screen dimensions, the extra bits just "fall off" the screen and are unseen. Is that correct?




Very nice. Yeah, this is long overdue.

What happens when a 4:3 user loads a mod that has a widescreen image? Do the extra pixels at the side get cut off (so the image is basically centered)?
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Re: Option to change aspect ratio of menu background images

Postby Graf Zahl » Wed Jul 10, 2019 1:33 pm

No, they'll get black bars at the top and bottom.
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Re: Option to change aspect ratio of menu background images

Postby Nash » Wed Jul 10, 2019 1:38 pm

Sounds good enough to me! That's how it works too in other software, as I recall seeing in the past.
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Re: Option to change aspect ratio of menu background images

Postby Marisa Kirisame » Wed Jul 10, 2019 2:37 pm

Yes, that's exactly it.
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Re: Option to change aspect ratio of menu background images

Postby Enjay » Wed Jul 10, 2019 3:25 pm

Fantastic!

If I'm correct, this is one of the last obvious things that are still tied to a 4:3 ratio and thereby look off on a modern system.

I can imagine anyone with a mod in progress that uses 4:3 images running off to make widescreen versions (I don't now, but I suspect BoA will be an early adopter ;) ).
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Re: Option to change aspect ratio of menu background images

Postby Malice » Wed Jul 10, 2019 5:58 pm

Rachael wrote:You're completely missing the point: You're not the only one who wants this, and if not for the presumptive way the graphic screens were coded this would've been done already.


You assume a lot. No point was missed. I was simply looking for further elaboration because you know, generic one sentence responses...

Either way, it looks like this has some traction now so I will be patient. My intent was only to bring this to the attention of those that can officially make changes, nothing more.

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