Moderator: GZDoom Developers
I believe there are other hacky ways now, too, that basically involve creating a polyobject where one or more sides are portals, but this is buggy and will absolutely cause the engine developers to swear a blood-vendetta against you.Gez wrote:Technically you can, but it's quite complex and, in fact, it's more complex than attempting to replicate the effect with an actor IIRC. Gooberman made some experimentations with the concept:
https://www.doomworld.com/idgames/prefabs/floordmo
https://www.doomworld.com/idgames/prefabs/flordmo2
https://www.doomworld.com/idgames/prefabs/flordmo3
Something that would be handled on the native side would probably be simpler to use for the average modder, but you need to find a developer willing to implement it...
Cherno wrote:^This would only really work with rectangular objects which are also aligned along the world's xy axis, due to the way Doom handles actor hitboxes.
Major Cooke wrote:Cherno wrote:^This would only really work with rectangular objects which are also aligned along the world's xy axis, due to the way Doom handles actor hitboxes.
CanCollideWith virtual. You can basically define your own type of hitbox in a way using that, but it only works for actors and not actual map collision.
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