Vertical wepbobspeed to the speed of movebob sync?

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Vertical wepbobspeed to the speed of movebob sync?

Postby DrAngelMachine » Mon Jun 03, 2019 1:13 am

Now that i already introduced myself (kinda) on the off-topic section, lets get down to the nitty gritty here.

So, as far as i know, this issue has been kinda concerning me a little bit. :?

It seems as if the vertical speed (despite the horizontal speed) of the weapon bobbing and the move bobbing are not really moving at the same up and down direction at the same exact time, making it look like the weapon and the players camera are bouncing around randomly at different times.

Is there a way you guys could possibly sync it at the same speed so it looks like the vertical motions ARE in sync with each other so it actually looks like a more realistic walk? :) :idea:
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DrAngelMachine
 
Joined: 02 Jun 2019
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

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