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OnReflect() virtual

PostPosted: Sat Jun 01, 2019 2:33 am
by Graham Crosslewire
Because CanCollideWith should not affect actors in the playsim, as Matt mentioned in the SetDamage() randomization parameter thread, I am unable to find any other way to modify projectiles that have been reflected by something with +REFLECTIVE. Would it be possible to have a virtual with one parameter that's a pointer to the reflected actor that would be called on the reflecting actor?