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Re: Pistol start to resume from incompatible savegame
Posted: Mon May 27, 2019 2:39 pm
by Dark Jaguar
It's a good start, I like it! In the long run, a small file noting every time a monster or item's ID is changed and what it was changed to for that revision of GZDoom (as well as conversion charts for any alterations to the coordinate system) might help "convert" old save files to newer ones, but an emergency "back to start" option is still a big plus for standard WADs.
Re: Pistol start to resume from incompatible savegame
Posted: Sat Sep 09, 2023 11:22 am
by Mad_Dal_85
Is there any way to setup a pistol start on GZDoom or are the devs going to continue disallowing that option?
Re: Pistol start to resume from incompatible savegame
Posted: Mon Sep 11, 2023 6:54 am
by Caligari87
No one is "disallowing" anything. There are plenty of mods to enable pistol starts. You may use one of those. In the case of
this feature request, it was not declined either. Just no one has coded it.
Also, don't bump four-year-old threads to be snippy.