Pistol start to resume from incompatible savegame

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Moderator: GZDoom Developers

Re: Pistol start to resume from incompatible savegame

Postby Dark Jaguar » Mon May 27, 2019 3:39 pm

It's a good start, I like it! In the long run, a small file noting every time a monster or item's ID is changed and what it was changed to for that revision of GZDoom (as well as conversion charts for any alterations to the coordinate system) might help "convert" old save files to newer ones, but an emergency "back to start" option is still a big plus for standard WADs.
Dark Jaguar
 
Joined: 13 Jul 2018

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