Scale/Rotate automap background
Moderator: GZDoom Developers
Scale/Rotate automap background
Playing Heretic and Hexen with their automap background texture got me to thinking, would be cool if the texture would also respect the automap rotation and zoom scale. Optional of course, to maintain old compatibility.
Re: Scale/Rotate automap background
With the new scale + rotation backend from Raze, can this be considered?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Scale/Rotate automap background
The rotation feature is really just for non-tiling patches, not for a large background, that requires a totally different approach to coordinate calculation.
Re: Scale/Rotate automap background
Ah, okay, so weapon sprites would work better, I suppose. Good to know.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Scale/Rotate automap background
That's what it was basically made for. Some of the Build games rotate a few of their HUD elements.