Scale/Rotate automap background

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Scale/Rotate automap background

Postby Nash » Tue Mar 19, 2019 6:51 pm

Playing Heretic and Hexen with their automap background texture got me to thinking, would be cool if the texture would also respect the automap rotation and zoom scale. Optional of course, to maintain old compatibility.
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Re: Scale/Rotate automap background

Postby Nash » Sun Sep 27, 2020 8:16 am

With the new scale + rotation backend from Raze, can this be considered?
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Re: Scale/Rotate automap background

Postby Graf Zahl » Sun Sep 27, 2020 8:18 am

The rotation feature is really just for non-tiling patches, not for a large background, that requires a totally different approach to coordinate calculation.
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Re: Scale/Rotate automap background

Postby Nash » Sun Sep 27, 2020 8:22 am

Ah, okay, so weapon sprites would work better, I suppose. Good to know.
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Re: Scale/Rotate automap background

Postby Graf Zahl » Sun Sep 27, 2020 8:34 am

That's what it was basically made for. Some of the Build games rotate a few of their HUD elements.
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