[Added] Scale Intermission Flats

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Scale Intermission Flats

Postby Enjay » Sun Mar 03, 2019 4:29 pm

I don't think this can be done already - (if it can, would someone please point me in the direction of the option?)

"Back in the day", the intermissions texts used to look something like this at Doom's original native resolution:

(Scaled up because 320x200 is almost invisible on my monitor.)

Now they look like this at my default resolution:



As screen resolutions get higher and higher, the flats displayed behind text screens get smaller and smaller compared to everything else. Is there any way that this could be addressed?

Personally, I'm not sure that I would want something as big as the original 320x200 effect (though, if that's what was on offer, I'd be happy enough with it), but the tiny flats on hi-resolution monitors doesn't look good at all IMO - it really shows off the tiling in any flat with obvious repetitions, it doesn't really match what you see in game and it's just too "busy" IMO.
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Enjay
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Re: Scale Intermission Flats

Postby Graf Zahl » Sun Mar 03, 2019 4:40 pm

Yes, that code was never touched in all those 20 years. Strange, but true.
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