+NOFRICTION was good stuff, but there's still some hard coded deep water behaviour that i currently can't address
namely
when bumping into a ledge while in water, you attempt to climb it
even trying to force the velocity downwards won't counteract it
and it reads inputs, only doing it if movement keys are involved
also (and i think this might be a bug) the climbing attempt will happen even if the ledge is; too high up, too narrow vertically for the player to fit in, or the line is impassable
weird buyoancy stuff
standing in any level of deepwater and moving will prevent sinking
this can be gotten around by disabling gravity and applying it manually, but that seems like a hack with a side ugly
flags to disable more of player deep water behaviour
Remember, just because you request it, that doesn't mean you'll get it.
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