Sector glow affects PBR

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Sector glow affects PBR

Postby zhadoom » Thu Feb 07, 2019 11:01 am

Hello!

Glowing sector ceilings and floors iluminate their walls plus sprites passing along the sector.
In contrast, they don't cause a reflection on PBR (according to their specular maps), like a dynamic light would do it.

Is it possible to let sector glow affect PBR as well?

Kind regards
zhd
zhadoom
 
Joined: 04 Feb 2019

Re: Sector glow affects PBR

Postby dpJudas » Thu Feb 07, 2019 4:03 pm

Not in any easy way I'm afraid.

Note: a specular map texture is not PBR. That's a classic material with a specular map. For things to be PBR the material needs to use a different set of textures (albedo + ao + roughness + metalness). It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR. Most likely because the feature was introduced at the same time as PBR textures were.
dpJudas
 
 
 
Joined: 28 May 2016

Re: Sector glow affects PBR

Postby zhadoom » Fri Feb 08, 2019 10:51 am

Hello!

Thanks for responding!

It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR.


You're welcome!
As a non-programer I tend to be imprecise in terminology. :wink:

Not in any easy way I'm afraid.


Don't worry, it's not urgent :wink:

Kind regards
zhd
zhadoom
 
Joined: 04 Feb 2019


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