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PostPosted: Sun Jan 06, 2019 6:40 am
by Enjay
I have been playing the DOOM64 and PSXDoom/Final DOOM for GZDoom [GEC] Master Edition TC


and was initially mystified by the start up animations (particularly with the PSX conversions). They seemed to be showing a startup video but I couldn't see any videos in the project (I thought that the BAT file used to run the TC might be calling self-executing video file or something) and there wasn't a TITLEMAP that could be showing them either.

Then I realised that the TC uses a modified version of GZDoom that includes support for a PAGEDEFS lump that can (as I understand it) effectively be used to create a video by specifying the individual frames to be shown, what music to play and so on.

I don't know how much (if any) improvement it offers over doing something similar via a TITLEMAP but I thought that it might be worth highlighting here to see if there is any mileage in including it (or something similar) in GZDoom-official.

example PAGEDEFS.TXT from the PSX TC

(As an aside, I *think* that the TC may also include an engine generated PSX fire effect of some sort, used as the sky in some maps and at the titlepic. - I don't see the usual huge number of fire textures normally associated with creating this effect in GZDoom. So it could perhaps be relevant to this other feature suggestion: viewtopic.php?f=15&t=63068 )


PostPosted: Tue Jan 08, 2019 4:25 pm
It's better than a titlemap because you don't have to hack around with ACS to create a video to play, it's also a bit more customizable in the way it displays the image, as apparently you can overlay them. And you can even specify when to play demos!