Like, I can run, stop, run again and terminate any acs script from any actor, and even from different actors. And events have only one position on this scale, on. And this is sometimes lead to glitches and freeze.
For example, I want to give to every single actor on a map some item, but only at several first tick from the "beginning" of a map. For this I, obvious, use "world spawned" event with condition
Code: Select all
if(level.time < 10)
give item
But, if player have fast firing weapon or some actors on map spawn much of a decorations like rain drops, smoke or sparks, or even worse, monsters which spawn 999nineninenine... projectiles in tick, when such weapon/actor/monster start to do its works this event cause noticeable performance drop just to realize that it dont need to do anything!!!!!!
So, such situations require possibility to turn off this event at all.
More precisely, I dont say "make a button to turn off ALL world spawn/world tick/etc. events pls)
