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Re: [PULL REQUEST] Export FBoundingBox to ZScript

PostPosted: Tue Dec 11, 2018 1:50 pm
by drfrag
Rachael wrote:and it's not known or likely to cause any other issues

That's precisely the point here, oops i've reverted it anyway. :P
I've noticed myself that the previous "solution" was a bit shitty and now i've added a FDrawInfo* parameter to GLPortal::End.
I don't even know what outer_di is but hey if it works it works. :D
https://github.com/drfrag666/gzdoom/com ... 9ac12ce215

I've noticed that LZDoom is also affected by this shit, there was a similar problem in 3.3.2 and seems something i cherry-picked has made it come back.

Re: [PULL REQUEST] Export FBoundingBox to ZScript

PostPosted: Tue Dec 18, 2018 6:27 pm
by phantombeta
Just to be sure, are there any issues with this PR?
I'd also like to know if this is really the proper way to do this - I feel like FBoundingBox itself should be exported so it's more useful for future scriptification of actors, but I can't simply do it, since everything creates and destructs it manually.

Re: [PULL REQUEST] Export FBoundingBox to ZScript

PostPosted: Wed Dec 26, 2018 7:41 am
by phantombeta
I've given up on this PR due to some issues, so this can be closed.