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by Dynamo » Tue Jul 31, 2018 4:51 pm
Hello.
https://zdoom.org/wiki/SNDSEQRecently I've been messing with SNDSEQ quite a bit to make different door sounds to be used for polyobjs. One thing I've noticed is that the range for doors is between 0 and 63. To me that just seems like a very small number and in fact with the wads I have I already went over it, is there any chance it could be increased? I'd say something like 255 would be more reasonable. I'm not sure as to why it's this low exactly but SNDSEQ to me it looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?
Thanks.
Last edited by
Dynamo on Tue Jul 31, 2018 5:15 pm, edited 1 time in total.
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Dynamo
- It's a jungle out there.
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- Joined: 07 Jun 2008
- Location: Lygon Street, Carlton
by Graf Zahl » Tue Jul 31, 2018 4:55 pm
[quote="Dynamo" to me looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?.[/quote]
Make that "while" nearly 20 years. I don't think this was ever touched since the original implementation.
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Graf Zahl
- Lead GZDoom Developer
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- Joined: 19 Jul 2003
- Location: Germany
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by Dynamo » Sat Aug 04, 2018 6:29 am
Well, I suppose a general overhauling of the lump wouldn't hurt but considering it's still functional I'd say just an increase in the amount of definitions that can be made would be a huge improvement.
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Dynamo
- It's a jungle out there.
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- Joined: 07 Jun 2008
- Location: Lygon Street, Carlton
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