Increasing SNDSEQ numbers

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Increasing SNDSEQ numbers

Postby Dynamo » Tue Jul 31, 2018 4:51 pm

Hello.

https://zdoom.org/wiki/SNDSEQ

Recently I've been messing with SNDSEQ quite a bit to make different door sounds to be used for polyobjs. One thing I've noticed is that the range for doors is between 0 and 63. To me that just seems like a very small number and in fact with the wads I have I already went over it, is there any chance it could be increased? I'd say something like 255 would be more reasonable. I'm not sure as to why it's this low exactly but SNDSEQ to me it looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?

Thanks.
Last edited by Dynamo on Tue Jul 31, 2018 5:15 pm, edited 1 time in total.
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Re: Increasing SNDSEQ numbers

Postby Graf Zahl » Tue Jul 31, 2018 4:55 pm

[quote="Dynamo" to me looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?.[/quote]


Make that "while" nearly 20 years. I don't think this was ever touched since the original implementation.
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Re: Increasing SNDSEQ numbers

Postby Dynamo » Sat Aug 04, 2018 6:29 am

Well, I suppose a general overhauling of the lump wouldn't hurt but considering it's still functional I'd say just an increase in the amount of definitions that can be made would be a huge improvement.
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