[ZScript] RestoreDefaults() for Actors

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[ZScript] RestoreDefaults() for Actors

Postby Major Cooke » Fri Jul 27, 2018 10:15 am

Because A_Respawn was never intended to be used on missiles, I think a RestoreDefaults function is in order.

What I'm trying to do is recreate an object pool for special effects so I can lessen the amount of times spawning and destroying is performed.

This function's ability is simple: it restores all variables to their defaults and all flags back to what they were.

Some flags would also be useful here:
RDF_NOFLAGS
RDF_NOPROPERTIES

That way if the modder doesn't need to restore every property and/or flag, they can restore specific individuals as needed.
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Major Cooke
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