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Static Next(LowestFloor/HighestCeiling)At?

Posted: Tue Jun 12, 2018 7:35 pm
by Zhs2
Would it be possible to make static or have static variants of Next(LowestFloor/HighestCeiling)At from the Sector struct? To my knowledge it is impossible to retrieve a 3D floor/ceiling's z-level without also spawning a reference actor and specifically placing it at the desired z to check...