ZScript equivalent to dev/null

Can we please get a pointer to throw unused output into?
The specific example I've got in mind is the bool that is called by A_SpawnItemEx. Literally every time I've ever needed the output of this function it was to get the actor, and the likelihood of it being false (assuming I wasn't using SXF_NOCHECKPOSITION) was low enough that simply checking for that actor being null was sufficient.
Yet every single time I do this I need to go out of my way to define a new local variable that serves no purpose except to fulfil this requirement, or do some really gross hack involving a flag that I figure that particular calling actor would never use.
It's a minor thing, but it does lead to a lot of needless clutter.
The specific example I've got in mind is the bool that is called by A_SpawnItemEx. Literally every time I've ever needed the output of this function it was to get the actor, and the likelihood of it being false (assuming I wasn't using SXF_NOCHECKPOSITION) was low enough that simply checking for that actor being null was sufficient.
Yet every single time I do this I need to go out of my way to define a new local variable that serves no purpose except to fulfil this requirement, or do some really gross hack involving a flag that I figure that particular calling actor would never use.
It's a minor thing, but it does lead to a lot of needless clutter.