A_SpawnProjectile & similar : Separate X and Y offsets

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A_SpawnProjectile & similar : Separate X and Y offsets

Postby Collegia Titanica » Thu May 03, 2018 11:06 am

I find it ridiculous that the firing functions don't have an X (frontward - backward ) compatibility like A_SpawnItemEx does.

Since doom mods are already in the wild,possibly using A_Custom and SpawnProjectile, perhaps a new A_SpawnProjectileEx would suffice ? This should have the x y z as first coordinates like the ItemEx function, as well as a fix for the pitch problem I discussed here:


viewtopic.php?f=2&t=59830
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Re: A_SpawnProjectile & similar : Separate X and Y offsets

Postby Matt » Thu May 03, 2018 1:33 pm

Just use (A_)Spawn(ItemEx) to shoot the projectile.

I haven't actually used A_SpawnProjectile at all besides converting a bunch of A_CustomMissiles that I wrote in those days before A_SpawnItemEx could be used instead.
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Matt
Putting the XD into *xdeath since 2007
 
 
 
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