Enforce pitch randomization

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Enforce pitch randomization

Postby Marisa Kirisame » Tue Apr 10, 2018 9:44 am

I would like it if there was a way to enforce random pitch, either on individual sounds through SNDINFO or in mapinfo/gameinfo.

I'm interested in this because I've noticed that many effects in my mods sound really bad when played without it.

I always assumed that by using $pitchshiftrange and the like it would be enforced, but that's not the case.
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
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Re: Enforce pitch randomization

Postby Major Cooke » Tue Apr 10, 2018 11:40 am

I think some folks have suggested a pitch parameter too.
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Major Cooke
Do unto others as you would have unto you. Judge yourself first.
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Re: Enforce pitch randomization

Postby XxMiltenXx » Tue Apr 10, 2018 1:59 pm

Yeah, I did request something like that:

Joined: 08 Jan 2014
Location: Germany
Operating System: Windows 10/8.1/8 64-bit
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