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Re: Enable displaying the game visuals without ARC squeezing

PostPosted: Wed Apr 04, 2018 3:10 am
by Pixel Eater
Maintain zoom is in case someone needs to keep the same zoom level that GZDoom has when mouselooking. It's for compatibility with modern ports as DooM didn't originally have mouse look.

A little suggestion: could you please add an option for all the screen scaling (autochthonic+force aspect ratio) to affect the weapon graphic? (see chaingun above)
Unfortunately that is out of my control- the only way to achieve that is to either turn off Bloom and suffer the warping or use Bloom and load a weapon-widening mod. Directly under ScreeM's download link is a file BigButts.wad which has widening information for all of DooM's vanilla weapons.

Re: Enable displaying the game visuals without ARC squeezing

PostPosted: Wed Apr 04, 2018 4:42 am
by Zodomaniac
Thanks a ton again, Pixel Eater! You have done great work!

Re: Enable displaying the game visuals without ARC squeezing

PostPosted: Wed Apr 04, 2018 7:54 am
by Pixel Eater
No probs, glad it's of use :)

Is it about Zandronum 3.0?
Zandronum Wiki wrote:
Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6.

There was no post-processing shaders support in GZDoom 1.8.6 for sure.
So it appears Zandronum doesn't support shaders then :|

Re: Enable displaying the game visuals without ARC squeezing

PostPosted: Wed Apr 04, 2018 8:41 am
by Rachael
Zandronum has shaders, just the old ones, the custom ones for specific textures only.

GZDoom introduced post-process shaders in the 3.x series, long after going GPL. Zandronum's base is ancient by comparison.