Moderator: GZDoom Developers
nazakomu wrote:Judging from the last feature suggestion you made, you seem to want GZDoom to take a more 'vanilla' approach.
Graf Zahl wrote:Yes, the spheres are not perfectly circular, but the other way around everything else will look squashed.
Rachael wrote:Can you please not use [img] tags for such large images? The forum does not handle them well at all. Thank you.
Zodomaniac wrote:Doomguy's status bar face seems more proportional to me without ARC
Graf Zahl wrote:What can be done is to change it for custom maps through MAPINFO but maps that use this normally come with their own assets.
Chris wrote:Zodomaniac wrote:Doomguy's status bar face seems more proportional to me without ARC
It's objectively not. It may seem so if that's what you've grown used to (or convinced yourself is true), but comparisons show the aspect ratio correction makes the face more proportional.
Pixel Eater wrote:I have an add-on which fixes this. Just enable 'Autochthonic Widescreen' (there's two zoom options). I find it interesting that ID software corrected this on the Jaguar port, as by that stage it was too late for the PC.
Execution could not continue.
Script error, "ScreeM3.5.pk3:gldefs.txt" line 1:
Expected '{' but got identifier 'beforebloom' instead.
It can indeed work without bloom, it will just warp the HUD weapon as you mouselook.Also, ScreeM description says I should enable bloom. But I don't need it as I play Brutal Doom. Can ScreeM be used without bloom?
Eeek! I have no experience (even with coding) outside of GZDoom and it's shaders. Later today if there is a Mac version of Zandronum I'll check it out and see what can be done. Unless someone else wants to chime in here first?Could you please make a Zandronum version or just tell me how to fix that?
Zandronum Wiki wrote:Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6.
Pixel Eater wrote:Eeek! I have no experience (even with coding) outside of GZDoom and it's shaders. Later today if there is a Mac version of Zandronum I'll check it out and see what can be done. Unless someone else wants to chime in here first?
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