Inheritances on MODELDEF

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: Developers

Inheritances on MODELDEF

Postby Ozymandias81 » Wed Mar 28, 2018 6:33 am

While I think the title is clear enough, and that possibly it has been requested already, could be this possible so we can save hundred lines for each model to be included on a project?
How much hard this should be to include on QZ-GZDoom atm?
I also wonder if the inherit logic could save some "load time" for parse actors (not sure which exact term to use here, sorry, but guess you get what I mean).
Thanks in any case :3:
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars

Re: Inheritances on MODELDEF

Postby Tormentor667 » Wed Mar 28, 2018 7:38 am

Seconded
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Inheritances on MODELDEF

Postby RockstarRaccoon » Wed Apr 11, 2018 12:02 pm

Yes. This or anything like this. Yes.
User avatar
RockstarRaccoon
Totally Babies
 
Joined: 31 Jul 2016

Re: Inheritances on MODELDEF

Postby R4L » Wed Apr 11, 2018 3:57 pm

I'd like this as well!
User avatar
R4L
Ordinary Vanity
 
Joined: 03 Mar 2017
Discord: R4L#4655

Re: Inheritances on MODELDEF

Postby RockstarRaccoon » Wed Apr 11, 2018 4:46 pm

Same for GLDEFS as well: I have tons of code that's just applying the same brightmaps and such to a bunch of textures...
User avatar
RockstarRaccoon
Totally Babies
 
Joined: 31 Jul 2016

Re: Inheritances on MODELDEF

Postby Graf Zahl » Thu Apr 12, 2018 1:53 am

How would you implement inheriting brightmaps? Textures have no relation to each other, save for patch composition,.
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests