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Re: Ability to tweak overlay bobbing

Posted: Fri Mar 30, 2018 5:23 am
by Marisa the Magician
Funny, I just had that same exact crash before. You have to also bail out when "player.playerstate == PST_DEAD". Calls to GetPSprite crash if you do it while dead.

Re: Ability to tweak overlay bobbing

Posted: Fri Mar 30, 2018 5:27 am
by _mental_
If GZDoom is still crashing (in the right meaning of this term), where is a bug report?

Re: Ability to tweak overlay bobbing

Posted: Fri Mar 30, 2018 5:33 am
by nazakomu
_mental_ wrote:If GZDoom is still crashing (in the right meaning of this term), where is a bug report?
I couldn't tell if it was a bug or not. If that crash is not supposed to occur, then I'll make a bug report right away!

Re: Ability to tweak overlay bobbing

Posted: Fri Mar 30, 2018 5:49 am
by _mental_
This is a crash
gzdoom_crash.png
This is not

Code: Select all

VM execution aborted: tried to read from address zero.
Called from MyDumbActor.Tick at :zscript.txt, line 123
The first one must be reported. The second one is just a mod error in most cases.

Re: Ability to tweak overlay bobbing

Posted: Fri Mar 30, 2018 5:52 am
by nazakomu
_mental_ wrote:The first one must be reported. The second one is just a mod error in most cases.
Thanks! Off I go then!

Re: Ability to tweak overlay bobbing

Posted: Wed Apr 11, 2018 11:14 am
by RockstarRaccoon
This would be a really nice touch to anything where both hands are on screen, like punching or double pistols.