Ability to tweak overlay bobbing

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Re: Ability to tweak overlay bobbing

Postby Marisa Kirisame » Fri Mar 30, 2018 6:23 am

Funny, I just had that same exact crash before. You have to also bail out when "player.playerstate == PST_DEAD". Calls to GetPSprite crash if you do it while dead.
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Re: Ability to tweak overlay bobbing

Postby _mental_ » Fri Mar 30, 2018 6:27 am

If GZDoom is still crashing (in the right meaning of this term), where is a bug report?
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Re: Ability to tweak overlay bobbing

Postby nazakomu » Fri Mar 30, 2018 6:33 am

_mental_ wrote:If GZDoom is still crashing (in the right meaning of this term), where is a bug report?

I couldn't tell if it was a bug or not. If that crash is not supposed to occur, then I'll make a bug report right away!
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Re: Ability to tweak overlay bobbing

Postby _mental_ » Fri Mar 30, 2018 6:49 am

This is a crash
gzdoom_crash.png

This is not
Code: Select allExpand view
VM execution aborted: tried to read from address zero.
Called from MyDumbActor.Tick at :zscript.txt, line 123

The first one must be reported. The second one is just a mod error in most cases.
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Re: Ability to tweak overlay bobbing

Postby nazakomu » Fri Mar 30, 2018 6:52 am

_mental_ wrote:The first one must be reported. The second one is just a mod error in most cases.

Thanks! Off I go then!
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Re: Ability to tweak overlay bobbing

Postby RockstarRaccoon » Wed Apr 11, 2018 12:14 pm

This would be a really nice touch to anything where both hands are on screen, like punching or double pistols.
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