Ability to tweak overlay bobbing

Remember, just because you request it, that doesn't mean you'll get it.

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Marisa the Magician
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Re: Ability to tweak overlay bobbing

Post by Marisa the Magician »

Funny, I just had that same exact crash before. You have to also bail out when "player.playerstate == PST_DEAD". Calls to GetPSprite crash if you do it while dead.
_mental_
 
 
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Re: Ability to tweak overlay bobbing

Post by _mental_ »

If GZDoom is still crashing (in the right meaning of this term), where is a bug report?
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nazakomu
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Re: Ability to tweak overlay bobbing

Post by nazakomu »

_mental_ wrote:If GZDoom is still crashing (in the right meaning of this term), where is a bug report?
I couldn't tell if it was a bug or not. If that crash is not supposed to occur, then I'll make a bug report right away!
_mental_
 
 
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Re: Ability to tweak overlay bobbing

Post by _mental_ »

This is a crash
gzdoom_crash.png
This is not

Code: Select all

VM execution aborted: tried to read from address zero.
Called from MyDumbActor.Tick at :zscript.txt, line 123
The first one must be reported. The second one is just a mod error in most cases.
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nazakomu
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Re: Ability to tweak overlay bobbing

Post by nazakomu »

_mental_ wrote:The first one must be reported. The second one is just a mod error in most cases.
Thanks! Off I go then!
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RockstarRaccoon
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Re: Ability to tweak overlay bobbing

Post by RockstarRaccoon »

This would be a really nice touch to anything where both hands are on screen, like punching or double pistols.
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