Ability to tweak overlay bobbing
Moderator: GZDoom Developers
- Marisa the Magician
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
- Contact:
Re: Ability to tweak overlay bobbing
Funny, I just had that same exact crash before. You have to also bail out when "player.playerstate == PST_DEAD". Calls to GetPSprite crash if you do it while dead.
Re: Ability to tweak overlay bobbing
If GZDoom is still crashing (in the right meaning of this term), where is a bug report?
- nazakomu
- Posts: 131
- Joined: Wed Nov 30, 2016 12:51 am
- Graphics Processor: nVidia with Vulkan support
Re: Ability to tweak overlay bobbing
I couldn't tell if it was a bug or not. If that crash is not supposed to occur, then I'll make a bug report right away!_mental_ wrote:If GZDoom is still crashing (in the right meaning of this term), where is a bug report?
Re: Ability to tweak overlay bobbing
This is a crash
The first one must be reported. The second one is just a mod error in most cases.
This is notCode: Select all
VM execution aborted: tried to read from address zero.
Called from MyDumbActor.Tick at :zscript.txt, line 123
- nazakomu
- Posts: 131
- Joined: Wed Nov 30, 2016 12:51 am
- Graphics Processor: nVidia with Vulkan support
Re: Ability to tweak overlay bobbing
Thanks! Off I go then!_mental_ wrote:The first one must be reported. The second one is just a mod error in most cases.
- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: Ability to tweak overlay bobbing
This would be a really nice touch to anything where both hands are on screen, like punching or double pistols.