NOCOLORBRIGHT flag
Moderator: GZDoom Developers
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
NOCOLORBRIGHT flag
Doom64 coloring affects entities with the Bright keyword/flag on regardless, and affects their colors. I'd like this so the brightness is not tainted by colors.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: NOCOLORBRIGHT flag
Can someone confirm what is correct for Doom 64?
Re: NOCOLORBRIGHT flag
Lost souls are affected by colored light in Doom 64.
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: NOCOLORBRIGHT flag
Okay, did some more extensive testing.
Lost souls from doom 64 have brightmaps don't they?
Have a pic.
The little white stars around the base of the model do not have brightmaps associated and they're bright. Neither does the gunflash effect (which is still sprite based I think). So both models and sprites do not become affected in this case... Huh...
Lost souls from doom 64 have brightmaps don't they?
Have a pic.
The little white stars around the base of the model do not have brightmaps associated and they're bright. Neither does the gunflash effect (which is still sprite based I think). So both models and sprites do not become affected in this case... Huh...