Performs the exact same things as a regular SkyViewPoint, only it's set to view a single angle. Can be controlled in ZScript too.
This will be very helpful for things like levels, where I don't want the background being turned at all such as in the middle of a maelstrom or tornado effects. Also great for manually working with parallax backgrounds controlled by the player.
SkyViewPointAngle
Moderator: GZDoom Developers
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: SkyViewPointAngle
I have no idea what you want here.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: SkyViewPointAngle
A skybox viewpoint that doesn‘t turn when the player turns I guess
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: SkyViewPointAngle
Precisely.Tormentor667 wrote:A skybox viewpoint that doesn‘t turn when the player turns I guess