+SKYEXPLODE on puffs causes them to puff on flats

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
dawnbreez
Posts: 199
Joined: Wed Jul 08, 2015 12:29 pm

+SKYEXPLODE on puffs causes them to puff on flats

Post by dawnbreez »

Right now, the +SKYEXPLODE flag causes bullet puff actors to puff on Line_Horizon special lines. However, if the linedef is simply textured with a sky texture--or is a sky flat--it will not puff. This wouldn't be a problem, except for things that rely on special logic inside the puff--like my puff-to-projectile mod, BulletZ. You can still get the puff to come out with +ALWAYSPUFF, but that causes its own problems--the puff goes off even if it wouldn't have hit anything, causing issues when it's expected to only puff on things that exist. I propose that the +SKYEXPLODE flag cause bullet puffs to puff on any sky texture, exactly like the behavior for projectiles.

Return to “Feature Suggestions [GZDoom]”