+SKYEXPLODE on puffs causes them to puff on flats
Moderator: GZDoom Developers
+SKYEXPLODE on puffs causes them to puff on flats
Right now, the +SKYEXPLODE flag causes bullet puff actors to puff on Line_Horizon special lines. However, if the linedef is simply textured with a sky texture--or is a sky flat--it will not puff. This wouldn't be a problem, except for things that rely on special logic inside the puff--like my puff-to-projectile mod, BulletZ. You can still get the puff to come out with +ALWAYSPUFF, but that causes its own problems--the puff goes off even if it wouldn't have hit anything, causing issues when it's expected to only puff on things that exist. I propose that the +SKYEXPLODE flag cause bullet puffs to puff on any sky texture, exactly like the behavior for projectiles.