net_fakelatency for release builds

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
Matt
Posts: 9666
Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

net_fakelatency for release builds

Post by Matt »

Now that ZScript can let us do all sorts of wacky things with player controls and movement, it might be good to make this available for people to make sure their changes don't totally break gameplay at higher pings.
User avatar
Rachael
Admin
Posts: 12911
Joined: Tue Jan 13, 2004 1:31 pm
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Preferred Pronouns: She/Her

Re: net_fakelatency for release builds

Post by Rachael »

I am in favor of this, there are definitely legitimate reasons to expose this to release builds for modders.
User avatar
Matt
Posts: 9666
Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: net_fakelatency for release builds

Post by Matt »

Just ran into another use case for this - HUD interpolation stuff that workswas believed to work differently in multiplayer.
User avatar
Sir Robin
Posts: 392
Joined: Wed Dec 22, 2021 7:02 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Medellin, Colombia

Re: net_fakelatency for release builds

Post by Sir Robin »

Good idea, but there are plenty of 3rd party software that can do this for you, with controls for things like latency, jitter, dropped packets, etc. Would be neat to have it build in to GZD, but would be re-inventing the wheel.
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: net_fakelatency for release builds

Post by Nash »

Is this about simulating lag? I use clumsy
User avatar
Matt
Posts: 9666
Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: net_fakelatency for release builds

Post by Matt »

It was already built-in as of the time I posted this in 2018 - it's just disabled for release builds of GZDoom.

Return to “Feature Suggestions”