There's a soundfont in the git repository (https://github.com/coelckers/gzdoom/blo ... gzdoom.sf2), but it doesn't seem to be installed after building from source on Linux.
Could you please edit CMakeLists.txt so it gets installed to PREFIX/share/sounds/sf2/ or something similar?
Thank you
Install gzdoom.sf2 when building GZdoom from source
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Install gzdoom.sf2 when building GZdoom from source
I know there is code to handle the soundfont in CMakeLists.txt. Does that cover this suggestion?
Re: Install gzdoom.sf2 when building GZdoom from source
It only moves it to the build folder. I think this particular suggestion is asking for it to be installed into /usr/share after a "make install" is executed on POSIX platforms.
For that, whatever lines copy gzdoom.pk3 and other pk3 files to their intended targets, can be copied likewise for the .sf2 file.
For that, whatever lines copy gzdoom.pk3 and other pk3 files to their intended targets, can be copied likewise for the .sf2 file.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Install gzdoom.sf2 when building GZdoom from source
Then it should wait until after the Timidity++ merge because the directory will change then.