Code: Select all
if (!player.onground && !bNoGravity && !waterlevel)
{
// [RH] allow very limited movement if not on ground.
movefactor *= level.aircontrol;
bobfactor*= level.aircontrol;
}
Code: Select all
if (!player.onground && !bNoGravity && !waterlevel)
{
// [RH] allow very limited movement if not on ground.
movefactor *= level.aircontrol * player.aircontrol;
bobfactor *= level.aircontrol * player.aircontrol;
}