True-Color PNG support for Hexen Startup

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Re: True-Color PNG support for Hexen Startup

Postby Graf Zahl » Mon May 02, 2022 3:50 am

No. The format is still the same 4 bit thing. To get better support a lot more work is needed, e.g. hooking it all up with the texture manager so that it can work with common image types.
Right now I'm just trying to get this code into a state where it can be used more easily by the Linux and macOS backends. (It's still an unbelievable mess that demonstrates OOP at its worst, but I am slowly getting towards that first milestone.)
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany


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