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I believe those screens are shown while the engine is initializing and such, which would make this unfeasible unless you showed these screens after loading the game as like an artificial load screen... which would kill the point.StrikerMan780 wrote:Would moving the drawing of Heretic/Hexen/Strife load screens and ENDOOM screens into the engine, where they'd be drawn with the user's selected renderer be the best route in this case?
StrikerMan780 wrote:I'd like to know how feasible it would be to add support for 640x480 true-color PNGs for the Hexen startup type, and *maybe* PNGs of the appropriate sizes for notch/netnotch as well. Reason I ask, is I want to make a nice startup screen for one of my mods, that simply doesn't look presentable with only 16 colors.
ibm5155 wrote:StrikerMan780 wrote:I'd like to know how feasible it would be to add support for 640x480 true-color PNGs for the Hexen startup type, and *maybe* PNGs of the appropriate sizes for notch/netnotch as well. Reason I ask, is I want to make a nice startup screen for one of my mods, that simply doesn't look presentable with only 16 colors.
It's not that 16 colors are too bad, but the Hexen Startup Palette colors are quite bad for any kind of startup picture
Spoiler:
ibm5155 wrote:There's no need for SDL for that kind of feature.
wildweasel wrote:Well, considering the startup window code still needs to be ported to all the other OSes...
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