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Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Fri Oct 27, 2017 1:01 pm
by Gutawer
Currently the only way to remove this is to go into noclip2 mode, which obviously comes with the effect of going through walls. I'd like a flag to force this behaviour off, perhaps PLAYERPAWN.NOFLYBOBBING.

Re: Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Wed Nov 01, 2017 8:27 pm
by ZippeyKeys12
Is Bob not virtualized?

Re: Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Thu Nov 02, 2017 2:09 am
by Gutawer
Bob doesn't handle this, I've checked and the passive fly bobbing is hard coded into the C++.

Re: Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Thu Nov 02, 2017 1:18 pm
by ZippeyKeys12
Gutawer wrote:Bob doesn't handle this, I've checked and the passive fly bobbing is hard coded into the C++.

:( I'd prefer for it to be virtualized rather than adding a flag and leaving it hard-coded, but we could possibly have both.

Re: Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Sat Nov 04, 2017 2:05 am
by nazakomu
I'm in favor of this stuff being externalized as well. Almost invariably, exposing things like this to scripting is the way to go.

Re: Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Sun Jun 16, 2019 1:51 am
by cybermind
Sorry for bumping, but while coding my flying PlayerPawn replacement I realized that there is no way to disable passive view bobbing through ZScript, so I need this feature too.

Re: Flag to remove view bobbing with NOGRAVITY for players

PostPosted: Sat Jul 20, 2019 8:07 am
by Marisa Kirisame
I really do need this too. If no one else wants to write a PR I'll do it.