Extended and cleaned-up DBIGFONT

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Jimmy
 
 
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Extended and cleaned-up DBIGFONT

Post by Jimmy »

This is the current (I believe) DBIGFONT used by (G/Q)ZDoom, and which is packaged with [wiki]ImageTool[/wiki].

Image

I have identified a number of problems with it, namely two missing characters ("&" and "@"), and inconsistency in outlining on letters like "D", "H" and "S", which results in custom text colors appearing to be incorrectly shaded. (For a few examples, see the "H" in CMGUV - "Hardware", the "D" in IDLKNBT - "Doomlings", and the "S" in ZFXP - "Iris".)

I have done my best to address these problems - the outline should all be only one shade now, which should just look nicer in general. Here's my sheet, and the file which you can check out for yourself:

Image
updated_dbigfont.wad
(6.84 KiB) Downloaded 90 times
If this is good I'll make another PR.

This is the changelog:

Code: Select all

[+] Added "&" and "@".
[*] Extra padding given to "'", "," and "`".
[*] ":", ";", and "." now use 4x4 square variants taken from Doom's original menu graphics. They've also had padding added.
[*] Extended "-" by one horizontal pixel and "=" by 2.
[*] Cleaned up the outlines of "D" and "H".
[*] Shading improved on "#", "*", "0", and "S".
[*] Fattened and extended "_".

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