I am thinking of something like this:
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SetSectorColor(int tag, int area, int red, int green, int blue, int fade);
- Tag is the sector to change
- Area is a number from 0-5, with 0 to change all properties at once, 1 is floor, 2 is ceiling, 3 is upper wall, 4 is lower wall and finally 5 is things
- Fade is the number of tics for the change to happen, where 0 is instantly or any number higher is that many tics for the colors change from old to new (Doom 64 was able to change them instantly or gradually by interpolating between the old and new colors)